With programmable graphics hardware now we have a possible solution to this problem 现在可编程硬件图形硬件的发展为解决这一问题提供了可能。
In the last decade, the graphics community has witnessed tremendous improvements in the performance and capabilities of computing and graphics hardware 过去的十年中,图形领域目睹了图形硬件的计算能力与处理性能的极大的提升。
The simulation computation includes three parts, geometrical modeling, electromagnetic simulation computation and acceleration using graphic hardware 复杂目标模型高频散射研究包括几何建模、电磁仿真计算和硬件加速计算三部分。
It is a revolution to integarte programmability into graphics hardwares, which makes them useful coprocessors for more diverse applications 摘要集成可编程能力是图形硬件发展历程上的一次革命,它使得图形硬件能够适用于多种不同的应用。
Volume rendering based on texture mapping takes advantage of graphic hardware to render the 3d seismic data, speeds the calculation 基于纹理映射的体绘制方法借助于图形硬件,采用由硬件实现的纹理映射功能来进行三维地震数据的体绘制,从而明显提高了计算速度。
This algorithm holds a pipeline structure, it can reduce the time complexity of rendering object model greatly and take advantages of the general graphics hardware effectively 该算法较大幅度地降低了模型绘制的时间复杂度,并能够有效利用现有的通用图形加速硬件,而无需特殊硬件支持。
17 hakura z, snyder j . realistic reflections and refractions on graphics hardware with hybrid rendering and layered environment maps . in the 12th eurographics workshop on rendering, london, 2001, pp . 289-300 综合上述方法,本文提出的新方法可以在一遍图形硬件流水中就实现隐式曲面反射折射效果的计算和绘制。
This paper also discusses using computer graphic hardware to accelerate electromagnetic simulation computation . after integrating these parts, we develop an electromagnetic predication software system emx 根据本文中高频电磁估算方法理论,我们开发了一套电磁估算系统emx,并完成其中的高频估算部分,通过对实验结果的对比。
The browser of panoramas support standard opengl interface and can use graphics hardware acceleration function . comparing to the foreign similar products, advr has better image quality and faster computation speed 二经大量的使用测试,与国外同类产品(如uleadcool360,pixe1around等)相比,拼接图象质量较优,拼接速度较快。
This thesis makes deep research into programmable graphics hardware and real-time character animation and presents a way to implement the most widely used real-time character animation-- skinned mesh animation in programmable graphics hardware 本文对可编程图形硬件和实时角色动画做了深入研究,给出了现在使用最为广泛的实时角色动画骨骼蒙皮动画在可编程图形硬件上的设计实现。